thank you so much for making community copies available. I’m a disabled pension and can’t afford much besides the basic living expenses so your generosity is greatly appreciated and helps people like me still be able to have a hobby
Water Landing is a Cast Away scenario in the style of Subnautica.
It's 20 pages, with a solid, thematically appropriate layout. The text is easy to read, and the background is a blue gradient that grows darker the deeper you scroll---a really nice flourish.
Water Landing adds new mechanics to Cast Away's core, but Cast Away is not a hard system at all to learn, so Water Landing takes it up to about medium complexity. The added mechanics include a card grid gameboard, randomized card-based events, craftable items, and optional traitors.
Water Landing meshes extremely well with Cast Away's open-ended-but-still-survival-oriented approach, and it integrates time-tracking, conditions, and other Cast Away elements with ease. The writing and table entries are also strong throughout, and Water Landing does a good job of balancing the group's descriptive freedom against a clear sense of the game's environment and the things that inhabit it.
Overall, I would strongly recommend Cast Away to most groups, and I would strongly recommend Water Landing to most groups with Cast Away. If you like Subnautica, or if you simply like open-ended survival and exploration scenarios, water worlds, or cooperative-competitive team gameplay with crafting and lots of optional mechanics, I'd highly recommend giving this a try.
Minor Issues:
-Pages 9-11, random letters are bolded throughout the tables
← Return to survival scenario
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thank you so much for making community copies available. I’m a disabled pension and can’t afford much besides the basic living expenses so your generosity is greatly appreciated and helps people like me still be able to have a hobby
Water Landing is a Cast Away scenario in the style of Subnautica.
It's 20 pages, with a solid, thematically appropriate layout. The text is easy to read, and the background is a blue gradient that grows darker the deeper you scroll---a really nice flourish.
Water Landing adds new mechanics to Cast Away's core, but Cast Away is not a hard system at all to learn, so Water Landing takes it up to about medium complexity. The added mechanics include a card grid gameboard, randomized card-based events, craftable items, and optional traitors.
Water Landing meshes extremely well with Cast Away's open-ended-but-still-survival-oriented approach, and it integrates time-tracking, conditions, and other Cast Away elements with ease. The writing and table entries are also strong throughout, and Water Landing does a good job of balancing the group's descriptive freedom against a clear sense of the game's environment and the things that inhabit it.
Overall, I would strongly recommend Cast Away to most groups, and I would strongly recommend Water Landing to most groups with Cast Away. If you like Subnautica, or if you simply like open-ended survival and exploration scenarios, water worlds, or cooperative-competitive team gameplay with crafting and lots of optional mechanics, I'd highly recommend giving this a try.
Minor Issues:
-Pages 9-11, random letters are bolded throughout the tables
Thanks so much! I'm glad someone noticed the gradient, that was me showing off.
Thanks for the heads up on the bolding, as well. I'll take a look and make some updates!