A downloadable survival scenario

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Your starship is crashing. 

It’s crashing into an uncharted ocean planet on the edge of known space.

It’s OK. This does happen from time to time. As long as you and some of your crew get to the Lifeboats in time, you should be able to eject and crash land somewhere relatively safely.

From there, you should be able to scrounge up enough local resources to survive at least until rescue can come. 

You should be fine, as long as the Skip Drive Core doesn’t breach, local wildlife isn’t too hostile, and you find sources of food and water...

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What is This?

This is a Carta-powered scenario for the Cast Away RPG. To play, you need the Cast Away rules, as some of those rules may not be fully explained in this supplement. This is designed for play with 1 to 4 players. A Navigator is optional, but having someone who has read both books before play is probably helpful. This game is designed to simulate sci-fi survival on an uncharted planet that is mostly covered in water. It takes inspiration from the Subnautica series, No Man’s Sky, Oxygen Not Included, and there’s a little of Delve and Umbra mixed in there.

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Now With Dracula!

As part of the Dracula Jam, I added additional rules that brings in vampires. Your survivors are now beset by Dracula himself, who is hiding out among the crew. Is your crewmate a traitor? Are they a vampire? If you manage to survive, are you going to bring vampires back to your home world?

You're not entirely helpless--your replicator has blueprints to create a weapon to fight the vampire: A wooden stake. But, what happens if you attack the wrong person?

Dracula Mode draws inspiration from Among Us, and requires four players.

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Contains: 

  • Water Landing RPG (Singles and Spreads)
  • Water Landing RPG - Plain Text edition
  • Crafting Cards printout
  • Ship Salvage Table printout
  • Resource Tracker printout

Dracula Edition Adds:

  • Water Landing - Dracula Edition Expansion (Singles and Spreads)
  • Water Landing - Dracula Edition Expansion - Plain Text
  • Traitor Tokens printout

Requires: 

  • This book
  • The Cast Away RPG and Character Sheets
  • Polyhedral hobby dice
  • A deck of cards with Jokers
  • Pen, pencils, and a handful of tokens.
  • Included printouts (optional, but helpful)

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Water Landing is an independent production by Grahame Turner and is not affiliated with Afterthought Committee or Peach Garden Games.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(9 total ratings)
AuthorGrahame @ Understory Games
GenreSurvival
Tagscarta, cast-away, GM-Less, Tabletop role-playing game

Purchase

Buy Now$6.00 USD or more

In order to download this survival scenario you must purchase it at or above the minimum price of $6 USD. You will get access to the following files:

Water Landing Spreads.pdf 642 kB
Water Landing Crafting Cards.pdf 156 kB
Water Landing Ship Table.pdf 96 kB
Water Landing Tracker Sheet.pdf 71 kB
Water Landing - Plain Text Version.pdf 160 kB
Water Landing Singles.pdf 670 kB
Water Landing - Drac Ed Singles.pdf 366 kB
Water Landing - Drac Ed Spreads.pdf 363 kB
Water Landing Traitor Tokens.pdf 255 kB
Water Landing_ Dracula Edition - Plaintext.pdf 64 kB

Exclusive content

Support this survival scenario at or above a special price point to receive something exclusive.

Community Copy

If you are experiencing financial challenges or marginalization of any kind, take a copy of Water Landing for free.

Community Copy Donation

If you purchase a copy of Water Landing at or above this special price, I will make additional Community Copies available.

Development log

Comments

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(+1)

thank you so much for making community copies available. I’m a disabled pension and can’t afford much besides the basic living expenses so your generosity is greatly appreciated and helps people like me still be able to have a hobby

(+1)

Water Landing is a Cast Away scenario in the style of Subnautica.

It's 20 pages, with a solid, thematically appropriate layout. The text is easy to read, and the background is a blue gradient that grows darker the deeper you scroll---a really nice flourish.

Water Landing adds new mechanics to Cast Away's core, but Cast Away is not a hard system at all to learn, so Water Landing takes it up to about medium complexity. The added mechanics include a card grid gameboard, randomized card-based events, craftable items, and optional traitors.

Water Landing meshes extremely well with Cast Away's open-ended-but-still-survival-oriented approach, and it integrates time-tracking, conditions, and other Cast Away elements with ease. The writing and table entries are also strong throughout, and Water Landing does a good job of balancing the group's descriptive freedom against a clear sense of the game's environment and the things that inhabit it.

Overall, I would strongly recommend Cast Away to most groups, and I would strongly recommend Water Landing to most groups with Cast Away. If you like Subnautica, or if you simply like open-ended survival and exploration scenarios, water worlds, or cooperative-competitive team gameplay with crafting and lots of optional mechanics, I'd highly recommend giving this a try.


Minor Issues:

-Pages 9-11, random letters are bolded throughout the tables

(+2)

Thanks so much! I'm glad someone noticed the gradient, that was me showing off. 

Thanks for the heads up on the bolding, as well. I'll take a look and make some updates!